Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.

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I’m not surprised that it’s his name attached to this.

My group had a blast with Dark Tower and this seemed like it could have been a nice follow-up. This is a great example of an old-school dungeon crawl that would be fun to run.

The Alexandrian ยป OD&D in the Caverns of Thracia

Sunday, February 22,5: In their prime, Judges Guild held a great reputation within the gaming community for its varied products. They filled an entire sheet of graph paper mapping it. The Second Session Part 7: The maps are amazing and they contribute heavily to what makes this module the masterpiece that it is. James Maliszewski December 31, at But the laborious process of cutting the map up into usable chunks was definitely laborious.

Then I have another one for drawing-and-erasing. It may also be that the assumptions we tend to make in more recent versions of the game e. Each of the four caverns levels below gets a full page or two for its overview map. Notify me of follow-up comments by thfacia. If they want to be more precise than that, they need to pace thrqcia out or measure it.

Why do player mapping at all? I do this from time to time; I may try to throw it in more often.


I do remember the first time I played with a group, though. I’ve seen several comments to that effect regarding the current crop of 4e adventures, and it’s a trend I’d like to reversed. Pretty much circumvents the notion of inaccurate party mapping. And the rarity of that would then create attachments to the characters.

The Caverns of Thracia is an adventure for fantasy role-playing games published by Judges Guild in Thursday, February 26, By including it, the DM will appreciate exactly why the caverns are set up and populated as they are.

James Maliszewski January 1, at 2: Saturday, February 21,3: The Caverns of Thracia by Paul Jaquays is a good example of why Judges Guild is remembered so fondly by so many caverne us who started gaming in the 70s.

caferns Fantasy role-playing game adventures Judges Guild publications. The irony, of course, is that this module actually did inspire me to try and imitate it and, while I failed by any measure, I did learn a lot from the experience.

And treasure is not something that typically comes up. Since all hits do 1d6, why would you buy an expensive sword or bow?

And instead of a simple loop, there were a couple of extra turns in there. One describes it, another shows the map, while three full pages are used on black ink supporting art.

Is anyone else out there familiar with both? thracja

I have Paul Jaquays thgacia Judges Guild to thank for that; I wish similar lessons might be imparted to today’s generation of gamers. As the characters find their way into it, this underground society has blended into a melange of strange horrors! The effort given on the history side, for example, could well have been glossed over. This dungeon is for characters of levels 2 through 6.

The following posts also contain thrilling exploits from the dungeon: Sunday, April 05,4: With the background complete, along with some charts for wandering monsters and patrols of gnolls or lizards, the book then dives into the adventure areas themselves.


So, a dwarf of intelligence below 11 will only speak Dwarfish. The table on pg. Next is presented a very detailed history of the Caverns of Thracia, for the Dungeon Master to read for background.

The fact that there are two opposing sides in the caverns opens up the possibility of the players allying thacia with one of the sides.

Guest Review: Caverns of Thracia

Plus the paper gets wrinkled, or whatever. Caverns of Thracia and Dark Tower and for that matter Duck Tower in RQ have all had seminal effects on my third campaign world where they were located and played. Most of what I saw and bought were the modules and accessories from TSR itself.

Will January 1, at 7: And that, coupled with the presentation in random determination tables, I think led to a lot of people feeling somewhat straitjacketed by the rules, monsters, and items, when that was probably precisely the opposite of what was intended. Sunday, February 22,3: Personally, I’m of the opinion that having one’s reach exceed one’s grasp is a good thing, particularly in creative endeavors, but I suspect that you’ve identified a very reason problem that occurred as the hobby became more “professional” and the mentor culture of early gaming disappeared.

It is appropriate for use by first level characters to start, though there are elements later on which can easily challenge some strong parties.

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