GURPS Traveller: Far Trader is a Steve Jackson Games product. It is a source book designed for GURPS Traveller. GURPS Far Trader – Download as PDF File .pdf) or read online. Gurps Far Trader. GURPS Traveller should be looked at similarly. The first book is useless “Far Trader,” is the best treatment of trade I have ever seen in an RPG. Real economic .

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Market Fortunes Roll, adds the level of risk taken. I’m not sure everything should be tied to the Merchant skills otherwise it’s possible you can trade without risk.

Reworking FAR TRADER economics – Steve Jackson Games Forums

Want to Read Currently Reading Read. Amazon Advertising Find, attract, and engage customers. The real issue here stems from the fact that the game universe description says one thing, but the rules developed for it after the fact, says something entirely different.

Thanks for telling us about the problem. Experts in the field of speculative trading: In real life, supposedly since I don’t know of anyone who fits this profile in real life grps a personal level! I like your idea that speculators should be able to choose the gjrps of risk they’re willing to expose themselves to.

F.R.E.E [D.O.W.N.L.O.A.D] GURPS: Traveller – Far Trader [E.B.O.O.K]

Star Mercs Martin Dougherty 4. It is this kind of “control” that I’d like to try and place in the players hands, knowing that the penalties for speculative trading shouldn’t really be taking the adjusted skill level below an 8 for a professional trader when it comes to finding speculative cargoes.


Charles rated it it was amazing Jun 14, Lenny Dolezal marked it as to-read Dec 31, Its cost was a touch over 24 Megacredits. When dealing with say, 10 dtons of cargo per trip on average now, I’m not suggesting that these calculations make the brunt of the rules! To equate the role of a currency with the convenience of “people” tourists grabbing a pint at a starport stop-over between flights?

Far Trader – Profit and Pitfalls Among the Stars, softback sourcebook for GURPS Traveller

As a consequence, a Merchant might be banking on the fact that the Ni world LOVES In goods, only to discover that for the next month, the demand level is at Prepping for my Traveller campaign using the Feng Shui rules engine because who ever does anything the easy way and had a friend loan me this.

Merchant has exactly the same probability of success regardless of the level of risk. Skill level 12 to Page 1 of 1 Start over Page 1 of 1. I’m wondering – why wasn’t it just simply a function of the Merchant’s skill, as to what his profits are after expenses when it comes to speculation?

Ted added it Aug 05, Learn what it takes to run a successful commercial starship. Alexa Actionable Analytics for the Web. Dana Grant added it Jan 22, The rest is fine. Develop sector-wide trade routes, following the tides of commerce on an interplanetary scale.

burps Off the top of my head, I’m reminded of the mechanic used in GURPS Mass Combat where the level of risk you choose increased the chance that you have something good happen. However, despite these shortcomings in the purported economic background, the actual rules mechanics Chapter 2 onwards are still playable. The intended receiver of the goods probably the importer must accordingly first obtain the bill of lading from the financer. Jump approved; squawk The detail was somewhat overwhelming at first, and somewhat insulted my minimalist sensibilities as a twenty year traveller veteran.


Your ideas are very interesting. To that end, rather than randomly roll on the tables that specify whether the risk tradef of any given speculation is of a given range, Traders should be able to decide whether they want low risk, medium risk, or high risk cargoes. This is a thread I will follow with interest.

As a matter of fact? As evidenced by the failure of the Euro, a common currency would require a common fiscal policy, and would hardly be practical in a galaxy spanning Empire.

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Any time you apply a penalty of greater than 4 to a professional’s skill level, you lower his chances of success to less than 1 in 4. Perhaps the risk levels might be higher, but that’s the nature of the game so to speak. As you would expect from Steve Guros Games, this sourcebook is packed full of great info and thought-provoking ideas.

See all 8 reviews. To see what traderr friends thought of this book, please sign up. Jeremy Barton rated it it was amazing Jun 09, Return to Book Page. Matthew Robinson rated it really liked it Oct 23,

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